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YetAnotherUnityMcp

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Yet Another Unity Mcp client / server

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Overview

YetAnotherUnityMcp is a client/server application designed for Unity, aimed at facilitating multiplayer game development.

To use YetAnotherUnityMcp, developers can clone the repository from GitHub, set up the server and client configurations, and start building their multiplayer games.

  • Easy integration with Unity projects - Supports real-time multiplayer functionality - Customizable server and client settings
  1. Developing multiplayer games in Unity.
  2. Testing network functionalities in game prototypes.
  3. Creating server-client interactions for online gaming.

Add to your AI client

Use these steps to connect YetAnotherUnityMcp in Cursor, Claude, VS Code, and other MCP-compatible apps. The same JSON appears in the Use with menu above for one-click copy.

Cursor

Add this to your .cursor/mcp.json file in your project root, then restart Cursor.

.cursor/mcp.json

{
  "mcpServers": {
    "yetanotherunitymcp-azreal42": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-yetanotherunitymcp-azreal42"
      ]
    }
  }
}

Claude Desktop

Add this server entry to the mcpServers object in your Claude Desktop config, then restart the app.

~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows)

{
  "mcpServers": {
    "yetanotherunitymcp-azreal42": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-yetanotherunitymcp-azreal42"
      ]
    }
  }
}

Claude Code

Add this to your project's .mcp.json file. Claude Code will detect it automatically.

.mcp.json (project root)

{
  "mcpServers": {
    "yetanotherunitymcp-azreal42": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-yetanotherunitymcp-azreal42"
      ]
    }
  }
}

VS Code (Copilot)

Add this to your .vscode/mcp.json file. Requires the GitHub Copilot extension with MCP support enabled.

.vscode/mcp.json

{
  "servers": {
    "yetanotherunitymcp-azreal42": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-yetanotherunitymcp-azreal42"
      ]
    }
  }
}

Windsurf

Add this to your Windsurf MCP config file, then restart Windsurf.

~/.codeium/windsurf/mcp_config.json

{
  "mcpServers": {
    "yetanotherunitymcp-azreal42": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-yetanotherunitymcp-azreal42"
      ]
    }
  }
}

Cline

Open Cline settings, navigate to MCP Servers, and add this server configuration.

Cline MCP Settings (via UI)

{
  "mcpServers": {
    "yetanotherunitymcp-azreal42": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-yetanotherunitymcp-azreal42"
      ]
    }
  }
}

FAQ

Is YetAnotherUnityMcp free to use?

Yes! YetAnotherUnityMcp is open-source and available under the MIT license.

Can I customize the server settings?

Yes! The server settings are fully customizable to fit your game's needs.

Where can I find the documentation?

Documentation can be found in the GitHub repository.