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MCP-Editor

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MCP Server for automation in the PlayCanvas Editor

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Overview

MCP-Editor is a server designed for automation within the PlayCanvas Editor, allowing developers to manage entities and components programmatically.

To use MCP-Editor, install the necessary dependencies by running npm install, and then utilize the provided commands to create, delete, and manage entities in your PlayCanvas project.

  • Create and delete entities easily. - List all entities in the system. - Set positions and scales of entities. - Create new components for entities.
  1. Automating the creation of game entities in PlayCanvas.
  2. Managing entity properties dynamically during development.
  3. Streamlining the workflow for game developers using PlayCanvas.

Add to your AI client

Use these steps to connect MCP-Editor in Cursor, Claude, VS Code, and other MCP-compatible apps. The same JSON appears in the Use with menu above for one-click copy.

Cursor

Add this to your .cursor/mcp.json file in your project root, then restart Cursor.

.cursor/mcp.json

{
  "mcpServers": {
    "mcp-editor-playcanvas": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-mcp-editor-playcanvas"
      ]
    }
  }
}

Claude Desktop

Add this server entry to the mcpServers object in your Claude Desktop config, then restart the app.

~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows)

{
  "mcpServers": {
    "mcp-editor-playcanvas": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-mcp-editor-playcanvas"
      ]
    }
  }
}

Claude Code

Add this to your project's .mcp.json file. Claude Code will detect it automatically.

.mcp.json (project root)

{
  "mcpServers": {
    "mcp-editor-playcanvas": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-mcp-editor-playcanvas"
      ]
    }
  }
}

VS Code (Copilot)

Add this to your .vscode/mcp.json file. Requires the GitHub Copilot extension with MCP support enabled.

.vscode/mcp.json

{
  "servers": {
    "mcp-editor-playcanvas": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-mcp-editor-playcanvas"
      ]
    }
  }
}

Windsurf

Add this to your Windsurf MCP config file, then restart Windsurf.

~/.codeium/windsurf/mcp_config.json

{
  "mcpServers": {
    "mcp-editor-playcanvas": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-mcp-editor-playcanvas"
      ]
    }
  }
}

Cline

Open Cline settings, navigate to MCP Servers, and add this server configuration.

Cline MCP Settings (via UI)

{
  "mcpServers": {
    "mcp-editor-playcanvas": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-mcp-editor-playcanvas"
      ]
    }
  }
}

FAQ

What programming language is MCP-Editor written in?

MCP-Editor is written in TypeScript.

Is MCP-Editor free to use?

Yes! MCP-Editor is open-source and available for free on GitHub.

How do I contribute to MCP-Editor?

You can contribute by submitting issues or pull requests on the GitHub repository.