Cities: Skylines II wiki, encyclopedia, and mod workflow tools for AI agents.
Use this profile to copy client config, check auth requirements, review tools and resources, and compare related MCP servers before adding it to an AI client.
Get practical integration notes and launch examples for MCP servers like Cities2 MCP and Modding Toolkit.
uvx cities2-mcp{
"CITIES2_MODS_DIR": "YOUR_VALUE_HERE",
"CITIES2_GAME_DIR": "YOUR_VALUE_HERE",
"CITIES2_LOCALE_COK": "YOUR_VALUE_HERE"
}Add this server entry to the mcpServers object in your Claude Desktop config, then restart the app.
{
"mcpServers": {
"io-github-mayor-modder-cities2-mcp": {
"command": "uvx",
"args": [
"cities2-mcp"
],
"env": {
"CITIES2_MODS_DIR": "YOUR_VALUE_HERE",
"CITIES2_GAME_DIR": "YOUR_VALUE_HERE",
"CITIES2_LOCALE_COK": "YOUR_VALUE_HERE"
}
}
}
}~/Library/Application Support/Claude/claude_desktop_config.json%APPDATA%\Claude\claude_desktop_config.jsonNo remote HTTP endpoint is advertised. Use the package or stdio setup shown in Install.
Cities2 MCP and Modding Toolkit is an MCP server for Cities: Skylines II wiki, encyclopedia, and mod workflow tools for AI agents.. It supports STDIO transport.
Use the generated config in Install. This server runs with uvx cities2-mcp; add any required environment variables before starting your client.
Choose the Claude Desktop tab in Install and copy the config for uvx cities2-mcp. Add required environment variables before starting Claude Desktop.
Choose the Claude Code tab in Install and copy the config for uvx cities2-mcp. Add required environment variables before starting Claude Code.
Choose the Codex tab in Install and copy the config for uvx cities2-mcp. Add required environment variables before starting Codex.
Choose the Cursor or VS Code tab in Install and copy the config for uvx cities2-mcp. Add required environment variables before starting Cursor or VS Code.
Cities2 MCP and Modding Toolkit uses STDIO transport. Use the package or command config in Install.
Cities2 MCP and Modding Toolkit inventory is listed when the MCP endpoint exposes tools, resources, or prompts. Some servers require auth first.
Cities2 MCP and Modding Toolkit does not advertise a verified auth requirement. If discovery fails, it may still need provider login, an API key, a bearer token, or a session header.
| Package | Registry | Version | Inputs |
|---|---|---|---|
cities2-mcpstdio | pypi | 0.2.6 | Env: CITIES2_MODS_DIR Env: CITIES2_GAME_DIR Env: CITIES2_LOCALE_COK |