Make 3D games in Unity Engine with AI. MCP Server + Plugin for Unity Editor and Unity games.
{
"UNITY_MCP_PORT": "YOUR_VALUE_HERE",
"UNITY_MCP_PLUGIN_TIMEOUT": "YOUR_VALUE_HERE",
"UNITY_MCP_CLIENT_TRANSPORT": "stdio"
}Add this server entry to the mcpServers object in your Claude Desktop config, then restart the app.
{
"mcpServers": {
"io-github-ivanmurzak-unity-mcp": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-io-github-ivanmurzak-unity-mcp"
],
"env": {
"UNITY_MCP_PORT": "YOUR_VALUE_HERE",
"UNITY_MCP_PLUGIN_TIMEOUT": "YOUR_VALUE_HERE",
"UNITY_MCP_CLIENT_TRANSPORT": "stdio"
}
}
}
}~/Library/Application Support/Claude/claude_desktop_config.json%APPDATA%\Claude\claude_desktop_config.jsonNo remote HTTP endpoint is advertised. Use the package or stdio setup shown in Install.
Unity-MCP is an MCP server for Make 3D games in Unity Engine with AI. MCP Server + Plugin for Unity Editor and Unity games.. It supports STDIO transport.
Use the client-specific config in Install and add it to your MCP-compatible client.
Choose the Claude Desktop tab in Install and copy the config into Claude Desktop's MCP server settings.
Choose the Claude Code tab in Install and copy the config into Claude Code's MCP server settings.
Choose the Codex tab in Install and copy the config into Codex's MCP server settings.
Choose the Cursor or VS Code tab in Install and copy the config into Cursor or VS Code's MCP server settings.
Unity-MCP uses STDIO transport. Use the package or command config in Install.
Unity-MCP inventory is listed when the MCP endpoint exposes tools, resources, or prompts. Some servers require auth first.
Unity-MCP does not advertise a verified auth requirement. If discovery fails, it may still need provider login, an API key, a bearer token, or a session header.
| Package | Registry | Version | Inputs |
|---|---|---|---|
docker.io/ivanmurzakdev/unity-mcp-server:0.17.1stdio | oci | Not captured | Env: UNITY_MCP_PORT Env: UNITY_MCP_PLUGIN_TIMEOUT Env: UNITY_MCP_CLIENT_TRANSPORT |