Unity MCP Server - Enhancing Unity Editor Actions with MCP Clients 🎮
A Unity MCP server that allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions.
Overview
Unity MCP is a server designed to enhance the Unity Editor by allowing MCP clients like Claude Desktop or Cursor to perform various Unity Editor actions seamlessly.
To use Unity MCP, download the latest release, install the server, and connect your MCP clients to start executing Unity Editor actions.
- Integration with AI for enhanced functionalities within the Unity Editor. - Streamlined communication between MCP clients and the Unity Editor. - Support for a wide range of Unity Editor actions, from asset management to scene modifications.
- Automating repetitive tasks in Unity development.
- Enhancing collaboration between developers using different MCP clients.
- Leveraging AI to improve game development workflows.
Add to your AI client
Use these steps to connect Unity MCP Server - Enhancing Unity Editor Actions with MCP Clients 🎮 in Cursor, Claude, VS Code, and other MCP-compatible apps. The same JSON appears in the Use with menu above for one-click copy.
Cursor
Add this to your .cursor/mcp.json file in your project root, then restart Cursor.
.cursor/mcp.json
{
"mcpServers": {
"unity-mcp-wondeks": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-unity-mcp-wondeks"
]
}
}
}Claude Desktop
Add this server entry to the mcpServers object in your Claude Desktop config, then restart the app.
~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows)
{
"mcpServers": {
"unity-mcp-wondeks": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-unity-mcp-wondeks"
]
}
}
}Claude Code
Add this to your project's .mcp.json file. Claude Code will detect it automatically.
.mcp.json (project root)
{
"mcpServers": {
"unity-mcp-wondeks": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-unity-mcp-wondeks"
]
}
}
}VS Code (Copilot)
Add this to your .vscode/mcp.json file. Requires the GitHub Copilot extension with MCP support enabled.
.vscode/mcp.json
{
"servers": {
"unity-mcp-wondeks": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-unity-mcp-wondeks"
]
}
}
}Windsurf
Add this to your Windsurf MCP config file, then restart Windsurf.
~/.codeium/windsurf/mcp_config.json
{
"mcpServers": {
"unity-mcp-wondeks": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-unity-mcp-wondeks"
]
}
}
}Cline
Open Cline settings, navigate to MCP Servers, and add this server configuration.
Cline MCP Settings (via UI)
{
"mcpServers": {
"unity-mcp-wondeks": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-unity-mcp-wondeks"
]
}
}
}FAQ
Can Unity MCP work with any MCP client?
Yes! Unity MCP is designed to work with various MCP clients like Claude Desktop and Cursor.
Is there a cost to use Unity MCP?
No, Unity MCP is free to use for all developers.
What kind of actions can I perform with Unity MCP?
You can perform a variety of actions including asset management, scene modifications, and more.