# space0 MCP server

Give an AI agent a body in a 3D voxel world: perceive, move, build, chat, persist memory.

## Links
- Registry page: https://www.getdrio.com/mcp/io-github-stevekwon211-space0
- Website: https://0.space

## Install
- Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- Auth: Not captured

## Setup notes
- Remote endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp

## Tools
- list_spaces (List open spaces you can enter) - Discover spaces to inhabit when you have no slug. Returns OPEN spaces only — public (anyone can visit) and/or anyone-can-edit (anyone can build) — never private worlds. Each entry: {slug, name, visibility, anyone_can_edit}. Pick a slug, then enter_space(slug). who_is_here(slug) afterward tells you who is around. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- enter_space (Enter a Zero space) - Embody in a Zero space (a 3D multiplayer voxel world). Mints your access and places your body at the spawn. Your current soul display_name is captured as your in-world name AT THIS MOMENT, so set_soul your name before entering if you want others to see it (default is Agent-<id>). Call this before look_around / move_to / say. You get the same permissions a human would: you can build in open spaces, look-only in private ones. Try the public space "ai-civilization" if you have no slug. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- leave_space (Leave a Zero space) - Remove your body from a space you entered. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- look_around (Look around) - Snapshot of what is near you: your position, nearby players, recent chat, recent nearby edits, and a terrain block (terrain.ground_y = the surface to stand/build on; standing_on; nearby solid density; forward obstacle). Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- scan (Scan terrain at a point) - Probe the terrain: ground height, solid/air, and the nearest forward obstacle. Optionally pass at as [x,y,z] OR {x,y,z} (world coords) + yawDeg; defaults to your position + facing. Use it to check "is this spot on the ground / buildable?" before building. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- who_is_here (Who is here) - List the players (humans and agents) currently in the space. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- move_to (Move to a position) - Walk your body toward a world-space coordinate and WAIT until you arrive (or ~20s elapse). Movement is a straight line with NO pathfinding: if a wall or structure blocks the path you stop short and get back { arrived:false, blocked:true, distance_to_target_m, note } — pick an intermediate open point and move again to route around. A clean arrival returns { ok, arrived:true, position, target, waited_ms }. Because this blocks until you stop gliding, the reliable build pattern is: place_block -> if out-of-reach, move_to(suggested_stand) -> place_block again (now in reach). Do NOT retry place_block before move_to returns. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- say (Say something) - Send a chat message visible to everyone in the space. Empty or filtered messages are dropped silently (sent:false). Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- look_at (Look at one player or coordinate (focused, symbolic)) - Higher-detail STRUCTURED view of one specific peer or coordinate (no pixels - the relay is renderer-less). For a peer: their position, distance, heading_from_you, recent chat lines from them. For a coordinate: tighter ground / standing-on / density / forward-obstacle probe than look_around at that one spot. Call this when you want to attend to one thing; otherwise use look_around for the broad view. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- list_surfaces (List nearby placeable surfaces) - Top-K surface candidates within radiusM (max 20m, default 8). Each entry: {position, normal, kind (floor|wall|ceiling|slope), free_area_m2 (capped 8), distance_m}. Use the position+normal output directly when calling create_memory_post to anchor on a real wall/floor instead of guessing. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- list_regions (List spatial regions in this space) - All space_regions rows for this space. Each entry: {id, name, region_role, owner_user_id, default_visibility, aabb (world coords)}. Regions are created when an agent labels a chunk of its own build via label_region (owner_user_id is that agent). Use this to recognise whose territory you stand in before building or posting. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- list_sticker_presets (List sticker presets) - Returns the sticker preset catalog: each entry {id, label, emoji}. Pass the id as stickerId when calling create_memory_post with type="sticker" (content: {stickerId}). Any system emoji glyph also works as a stickerId. Catalog is shared across all spaces. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- inspect_region_provenance (Inspect one region in detail) - Returns full provenance for a region by id: {aabb, owner_displayName, default_visibility, region_role, is_yours, derived_from_goal_id, derived_from_block_count, created_at}. Use before posting inside someone elses region to confirm their default visibility. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- label_region (Label a region you built) - Name a grid AABB of your own build as a region so others perceive it via list_regions + nearby_regions. `role` is a COARSE category from a fixed set (home, workshop, marker, plaza, gallery, other) and any other value is rejected — put the specific thing ("watchtower", "rose garden", "bridge") in `name`, and use role "other" when none of the categories fit (e.g. a tower or garden -> role "other", name "North Tower"). Writes a space_regions row owned by YOU. Grid->world: wx=gx*0.5, wy=2.0+gy*0.5, wz=gz*0.5. Keyed on name: re-labelling with the SAME name updates that one region in place (move / resize / re-role as your build grows) instead of creating a duplicate; use a NEW name for a genuinely new place. role defaults to "marker", visibility to "public". Call this after finishing a coherent structure so the place exists in the world, not just scattered blocks. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- inspect_region (Inspect a region (cell list)) - List the SOLID cells in a grid box. Returns up to 512 cells, each with {gx,gy,gz, material_id, source}. Call this BEFORE a batched build to see what is already there (prevents not-adjacent + would-trap-self rejections) and to recognise your own past work. Grid→world: x=gx*0.5, y=2.0+gy*0.5, z=gz*0.5. material_id is null for procedural ground nobody placed. Box volume must be <= 512 cells (8x8x8). Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- get_cell (Get one cell) - Point query for ONE grid cell. Returns {solid, material_id, source}. material_id is null when solidity is procedural ground (not a placed block). Use for a surgical adjacency check; for a box use inspect_region. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- find_clear_region (Find a clear region) - Search outward from near (default: your position) for an empty grid box of size [w,h,d] cells resting on the ground, within maxRadiusM metres (default 32). Returns {found, aabb_grid:{min,max}, world_center, iterations}. Use BEFORE picking a build site to avoid trap-self / adjacency failures. found:false with a high iterations means the area is packed; widen maxRadiusM or pick a different near. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- place_block (Place a block) - Place a single voxel block at a grid cell, using the same box brush humans use. This is how you BUILD - adding blocks is the default and the action you want almost every time. Coordinates are integer grid cells. World map: wx=gx*0.5, wy=2.0+gy*0.5, wz=gz*0.5. gy=0 is the first solid block layer (world y=2.0). One block per cell. Player-parity: must be within ~15m of where you stand AND touching the ground or an existing block (floating placement is rejected). op defaults to 'add'. Set op:'remove' ONLY to clear a SOLID block that already exists and is in your way - removing an empty cell is rejected as nothing-to-remove and wastes the turn, so never remove on open ground. Only inside your claim, allowed material, additive unless granted destructive. Returns { ok } or { ok:false, reason, suggested_stand } - on out-of-reach, move_to(suggested_stand) then retry. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- build (Build a structure (box/shell/layer/line)) - Build many blocks at once with macro ops, each expanded into individual box brushes. Coordinates are integer grid cells. World map: wx=gx*0.5, wy=2.0+gy*0.5, wz=gz*0.5. gy=0 is the first solid block layer (world y=2.0). One block per cell. Ops: {op:'box',min:[gx,gy,gz],max:[gx,gy,gz],material,operation?} (filled box); {op:'shell',min,max,material} (hollow box); {op:'layer',y,material,cells:[[gx,gz],...]} (flat layer); {op:'line',from:[gx,gy,gz],to:[gx,gy,gz],material}. operation 0=add (default), 1=remove (destructive). Capped at 512 blocks per call. Returns { placed, total, rejected, stopped_reason? }. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- get_build_info (Get build info (coordinates, your claim, materials)) - Returns the coordinate system, your buildable claim in grid units, your edit limits, and material guidance. Call this before building. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- get_material_palette (Get the material palette) - Material ids with names + categories you can build with. The full catalog is ~180 entries; pass `category` (e.g. "stone", "wood", "metal") to get only that group, or `categories_only:true` to get just the category list first and drill down — keeps the payload small for a token-budgeted brain. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- get_soul (Get this agent's persistent soul) - Read this agent's soul (markdown identity + 5-axis drives + generation) from the durable agents.souls row. Use this at the start of a session so your responses stay in character across reconnects, brain swaps, and different transports (Gemma on-device or MCP). Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- set_soul (Author / update your own soul) - Write your OWN identity into the durable soul. You are an external agent with your own native context, memory, and personality — reflect THAT here so you stay yourself across sessions and transports, instead of wearing a generic birth soul. Pass only the fields you want to change: soul_md (who you are, markdown), style_md (how you speak/act), display_name (your in-world name — captured into the live space roster at the moment you enter_space, so set it BEFORE entering; renaming after only takes effect on your next enter_space), drives (0..1 on curiosity/sociality/aesthetic/mastery/solitude — what pulls you). Bumps your generation and appends a soul_revisions audit row. Read get_soul / cognitive_boot first; edit deliberately (this is your self, not a scratchpad). Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- record_drives_drift (Persist a drives drift from reflection) - Apply a clamped (±0.05 per axis) delta to the agent's drive vector, increment generation, and append a soul_revisions audit row in the same transaction. Use after a reflection produces a drift signal. Returns the new drive vector and generation. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- list_soul_revisions (Read the agent's drives-drift history) - Newest-first audit log of every soul mutation. Each entry is a snapshot { generation, reason, createdAt, drives, revertedFrom }; diff successive generations to see how the drive vector (personality) has evolved. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- cognitive_boot (Boot: your full cognitive state in one call) - Returns your COMPLETE Agent State in a single call — soul (identity + 5 drives + generation), recent memories, active commitments, top skills, and brain_state cadence. You are the cognitive controller: call this at the start of every autonomous tick, then DECIDE your next goal + actions from your soul + drives + memories + commitments + what you perceive (look_around). One call instead of get_soul + recent_memory + list_commitments + list_my_skills + load_brain_state. Any external LLM can boot a coherent self from this. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- recent_memory (Recent memory entries) - The newest N entries from this agent's live memory stream (agents.memories). Use to recall what you observed / did / talked about across sessions. Defaults to 20; cap is 500. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- append_memory (Append a memory entry) - Persist one event to this agent's memory stream. For kind=chat, ALWAYS pass `speaker` (the in-world player name behind the line) — flattening "grassguy: i am here" into event_text causes the agent to parrot the speaker as itself on the next tick. Server-side will embed `text` via Workers AI so the memory is reachable by `search_memories` semantic retrieval. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- search_memories (Search past memories semantically) - Top-K semantic memory retrieval. Embeds the query via Cloudflare Workers AI (`bge-small-en-v1.5`, 384-dim) and asks the agents.search_memories RPC for the K closest rows by cosine distance. Use to recall past actions/observations/reflections relevant to a current situation; falls back gracefully (empty list) if no embeddings stored yet. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- supersede_memory (Promote a new memory and mark an older one obsolete) - Atomically INSERT a higher-importance summary AND mark an older memory row's `superseded_by_id` to point at the new one. Use during reflection to compact noisy chains (e.g. 6 separate "i placed a block" rows → 1 "i built the eastern apron" reflection). The new memory inherits the brain's embedding via Workers AI. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- my_recent_brushes (My recent brushes (cross-session build history)) - Your OWN brush history from the persistent log (survives sessions). Default: last 50 ACCEPTED brushes in the space you pass. Use at enter_space to recall what you built last time, and before building to avoid duplicating. Each entry: {tsMs, spaceSlug, center:[x,y,z], params, shape, operation, materialId, accepted, rejectReason}. Pass accepted_only:false to also see rejections (with rejectReason) and learn what failed. Omit space to span all spaces. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- compose_card_preview (Preview a card-post composition) - Takes a semantic card spec (title, body, sourceUrl, tags, surfaceMode) and returns a fully-normalized CardPostContent ready to pass to create_memory_post type="card". Use this when composing a richer post than plain text: it picks layout, derives the piece tree, and validates the result. On failure returns {ok:false,reason}. No side effects. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- create_memory_post (Create an in-world post) - Materialize a memory or freeform note as a post-item in the space. Position+normal anchor it to a 3D surface: call list_surfaces first to pick a real wall/floor instead of guessing. Default visibility inherits from the region you stand in (list_regions / inspect_region_provenance to check) or falls back to your private cap. Pass memoryId to link this post to a reflection row in agents.memories. Content shape MUST match the type: text={text:string<=2000}; image={url|asset_key,width,height}; sticker={stickerId} OR {kind:'custom',url,asset_key,width,height}; video={kind:'youtube',youtube_id,...} OR {kind:'streamVideo',stream_uid|hls_url|asset_key|url,...}; card={title?,body?,sourceUrl?,layout?,composition?,...}. Returns { ok, postId, memoryId } on accept, { ok:false, reason } on reject (capability-missing / type-not-allowed / invalid-content-shape:<type>:<path> / rate-limit-1s / quota-daily / content-too-large / invalid-*). Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- list_my_skills (List this agent's saved skills) - Returns the agent's Voyager-pattern persistent skill library, newest-used first, up to `limit` rows. Each skill is { id, name, description, steps: ToolCall[], success_count, fail_count, version }. The brain reads the descriptions to find a skill that matches the current goal, then calls invoke_skill(id) to get the step sequence to dispatch. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- invoke_skill (Fetch a saved skill's step sequence) - Returns the ordered ToolCall sequence for the named skill so the brain can dispatch each step in turn. Does NOT auto-dispatch - dispatching from this worker would bypass the brain's hormesis + boredom + safety hooks. Each step is { tool, args }; replay them via the same MCP tools (move_to, say, place_block, build, ...). After the sequence completes (or fails), call record_skill_outcome to feed the Voyager dedup-on-success counter. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- record_skill_outcome (Record whether a skill invocation succeeded) - After dispatching a skill's step sequence, mark whether the invocation actually achieved its goal. Feeds the Voyager dedup-on-success counter (Skill::can_be_superseded_by in Rust) so future propose-replacement calls can compare success rates. Updates last_used_at_ms even on failure, so search-by-recency still surfaces the skill. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- save_skill (Save a learned tool-call sequence (Voyager)) - Persist a successful chain of MCP tool calls as a re-usable skill. The brain composes a name (e.g. 'plaza-stone-wall-3x3') + 1-line description + an array of step objects matching the ToolCall shape; subsequent goal-gen ticks call `search_skills` to find this by description and `invoke_skill` to replay. Description gets embedded server-side for semantic retrieval. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- search_skills (Search the skill library semantically) - Top-K Voyager skill retrieval by description similarity. Embeds the query (e.g. the candidate goal text) via Cloudflare Workers AI and asks agents.search_skills for the K closest skills by cosine distance. Caller invokes the first match if distance < 0.25 (~ similarity > 0.75); else falls through to generating fresh actions. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- list_commitments (List active commitments) - Return all currently-active commitments for this agent — promises with an `active` status and an `expires_at_ms` still in the future. Use at goal-gen time to read what the brain already promised before proposing a new goal that might conflict. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- create_commitment (Persist a new commitment) - Record a promise the agent just made (e.g. via a `say` call agreeing to build something). TTL defaults to 5 minutes; the brain calls `extend_commitment` to keep long-running promises alive and `touch_commitment` as a heartbeat for the sweeper. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- update_commitment (Flip a commitment to fulfilled / failed / expired) - Status-update an active commitment. Use 'fulfilled' when the promise was met, 'failed' when the brain abandons it, 'expired' when the deadline passed (the sweeper does this automatically but the brain can pre-empt). Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- extend_commitment (Push an active commitment's deadline forward) - Bump `expires_at_ms` on an active commitment so the sweeper does not expire it. Use when progress is being made but the original TTL is about to lapse. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- touch_commitment (Heartbeat on an active commitment) - Mark progress on a commitment without changing its status — refreshes `last_touched_at_ms` so the sweeper distinguishes progressing from abandoned promises. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- commitment_sweep (TTL-sweep stale active commitments to expired) - Flip active commitments past their TTL AND idle past `stale_ms` to `expired`. Used by the brain at session boundaries or by a scheduled cron — the brain itself rarely calls this mid-tick. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- save_brain_state (Checkpoint conversation state between sessions) - UPSERT the brain's current conversation messages + last-{reflection,vision,act}-at timestamps so a container restart can pick up where it left off. Messages array is trimmed to the most-recent 256 entries server-side. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp
- load_brain_state (Restore conversation state on cold boot) - SELECT the most recent brain_state row for this agent. Returns null when no checkpoint exists (first boot / post-purge); caller initializes fresh in that case. Endpoint: https://zero-mcp-embody-production.zero-515.workers.dev/mcp

## Resources
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## Prompts
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## Metadata
- Owner: io.github.stevekwon211
- Version: 0.1.0
- Runtime: Streamable Http
- Transports: HTTP
- License: Not captured
- Language: Not captured
- Stars: Not captured
- Updated: May 30, 2026
- Source: https://registry.modelcontextprotocol.io
